HumFax

a human factors consultancy


Human Factors consulting
Simply put, I help you
give your product users
what they need,
the way they want.


By the way, that's what good
human factors is all about: simplicity.

Please review my portfolio of projects involving human/computer interaction, cognitive analysis, ergonomics and litigation support. Or contact me for more information.
 
 



A half-dozen
 reason not to
contract with
Terry



1. We'll assign someone to oversee human factors issues
Effective human factors design of sophisticated equipment and complex systems requires more than knowing where to put the ON/OFF switch* or how many menu items to display**. It demands a thorough knowledge of how people receive, process and respond to changing information.

2. Terry isn't here full-time
I'm there when you need me (and I'm not when you don't). My presence is dictated by the demands of the job. I can be anywhere in the world within a couple of days and stay for extended periods. And with today's technology, full-time, on-site attendance isn't necessary to getting the job done.

3. Terry doesn't know our company culture
That's a bad thing? I have worked for companies in a wide array of industries. Consequently, I can bring fresh perspectives and ideas to your project without getting tied up in organizational politics or career-building activities.

4. Project knowledge disappears with Terry
Only if you want. Otherwise, you'll probably get more than you contracted for.

5. Terry is too expensive
With no costs to you for employment taxes, insurance, vacations, sick leave, retirement and the like, I'm often less costly than adding staff. What's more, I only work when you need me—no need to "make work" to keep me employed between assignments.

6. Our company doesn't hire consultants
Bummer

_________
*   Putting it within sight of the operator is usually a good idea.
**  Try to stick with seven or fewer.
 
 
Geezer Design: Designing for the silver population

In my sister business, Geezer Design, I assist product designers, usability engineers and architects in incorporating ergonomically correct and psychologically appropriate design principles into products and places used by the silver population.*

_______
* Silver population [definition]: A polite term used to describe older people. Believed to be derived from the natural color of their hair—if they have hair.
 

August 2007
"As baby boomers grope their way through middle age, they are encountering the daily indignities that accompany a downward slide in visual acuity: trying to read a road map in a car at night; cell phones designed for 20-year-old eyes, the minuscule letters on a bottle of aspirin; nutrition information squeezed onto a bag of peanuts." Read more...
-- The Ledger
May 2007
"Safety is a major concern for older residents—though it's something that designers and contractors can create without making residents feel like they have lost their independence." Read more...
-- The Cooperator
May 2007
"Schlick went nose-deep in researching the positives and negatives surrounding bicycles and aging... [focusing on] seat comfort, riding posture, seat positioning, wrist pressures, safety issues, complicated brake and shifting controls and significant maintenance requirements." Read more...
-- WisBusiness.com

Past news articles
on the Geezer Design website
 
 

Human factors research study


If you have arrived at this site to participate in a human factors
research study, click here to go to the human factors study site.



 
 
home        human/computer interaction        cognitive study        ergonomics        litigation support        about me        contact me
 
My sister site: Geezer Design


800-492-5050

+1-831-439-0922
(Outside USA)
 
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